Hailing Frequencies Open? Communication Via Neutrinos Tested Successfully

Lt. Uhura communicating on Star Trek. Image from Uhura.com

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In science fiction – like in Star Trek, for example — interstellar communication was never a problem; all you needed was to have Urhura open up hailing frequencies to Starfleet Command. But in the real universe, communicating between star systems poses a dilemma with current radio technology. There’s also a very real problem today for operating spacecraft in that communications are impossible when a planetary body is blocking the signal. One of the more outlandish methods proposed for solving deep space communication problems has been to devise a technique using neutrinos. But now, it turns out, using neutrinos for communication might not be that crazy of an idea: communicating with neutrinos has, for the first time, been tested successfully.

Scientists of the MINERvA collaboration at the Fermi National Accelerator Laboratory successfully transmitted a message through 240 meters of rock using neutrinos. The team says their demonstration “illustrates the feasibility of using neutrino beams to provide a low-rate communications link, independent of any existing electromagnetic communications infrastructure.”

Layout of the NuMI beam line used as the neutrino source, and the MINERvA detector. Credit: Stancil, et al.

The scientists used the a 170-ton MINERvA detector at Fermilab and a NuMI beam line, a powerful, pulsed accelerator beam to produce neutrinos. They were able to manipulate the pulsed beam and turn it — for a couple of hours — into a sort of “neutrino telegraph,” according to R&D magazine.

“It’s impressive that the accelerator is flexible enough to do this,” said Fermilab physicist Debbie Harris, co-spokesperson of the MINERvA experiment.

The link achieved a decoded data rate of 0.1 bits/sec with a bit error rate of 1% over a distance of 1.035 km that included 240 m of earth, the scientists said.
For the test, scientists transmitted the word “neutrino.” The MINERvA detector decoded the message at 99 percent accuracy after just two repetitions of the signal.

However, given the limited range, low data rate, and extreme technologies required to achieve this goal, the team wrote in their paper that “significant improvements in neutrino beams and detectors are required for ‘practical’ application.”

So, while this first success offers hope for eventually being able to use neutrinos for deep space communication, until physicists create more intense neutrino beams, build better neutrino detectors or come up with a simpler technique, this method of communication will very likely remain in the realm of science fiction.

Read the team’s paper: Demonstration of Communication Using Neutrinos

Source: R&D

Will the Dream of a Flying Car Finally Become a Reality?

PAL-V in its first flight. Image courtesy PAL-V.

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We’ve all dreamed of having a flying car, but two companies are working to make this dream a reality. The latest in flying car designs is the Personal Air and Land Vehicle (PAL-V) One, which is advertised as going from high performance sports car to flying car in just minutes. Based in the Netherlands, the PAL-V company says this is “the ultimate vehicle to go wherever and whenever you want to, easily overcoming all sorts of barriers. Now you can leave home and fly-drive to almost any destination! Avoid traffic jams and cross lakes, fjords, rivers or mountain ranges like an eagle.”

Sign me up!

See a video of the PAL-V in flight, below.

While the PAL-V is designed more like a helicopter, another flying car prototype we reported on, the Terrafugia Transition, operates more like a airplane. Terrafugia recently completed its first test flight, and sells for about $250,000. The PAL-V One does not yet have listed price, but likely would be in a similar price range. Both companies hope to bring their products to market soon, with Terrafugia targeting a late 2012 release date, and PAL-V aiming for 2014.

PAL-V uses gyroplane technology for flying, with rotors that fold up when you want to drive the vehicle on land. It can fly to an altitude of 4,000 feet (considerably lower than the 30,000 to 50,000 feet where commercial jets fly), and owners would need to have a Sport Pilot’s certificate in order to fly the PAL-V One.

For more info, see the PAL-V website.

Take a Ride on a Rocket Sled To Test Supersonic Decelerators

Low Density Supersonic Decelerator prototype. Credit: NASA

Landing large payloads on Mars — large enough to bring humans to the Red Planet’s surface — is still beyond our capability. “There’s too much atmosphere on Mars to land heavy vehicles like we do on the moon, using propulsive technology completely,” said Rob Manning, Chief Engineer for the Mars Exploration Directorate, in an article we wrote a few years ago about the problems of landing on Mars “and there’s too little atmosphere to land like we do on Earth. Mars atmosphere provides an ugly, grey zone.”

The best hope on the horizon for making the human missions to Mars possible are supersonic decelerators that are now being developed. This new technology will hopefully be able to slow larger, heavier landers from the supersonic speeds of atmospheric entry to subsonic ground-approach speeds. NASA’s Low Density Supersonic Decelerator (LDSD) program is testing out some of these new devices and recently performed a trial run on a rocket sled test to replicate the forces a supersonic spacecraft would experience prior to landing. The sled tests will see how inflatable and parachute decelerators work to slow spacecraft prior to landing and allow NASA to increase landed payload masses, as well as improve landing accuracy and increase the altitude of safe landing-sites.

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Three devices are being developed: two different sizes of supersonic inflatable aerodynamic decelerators and super-huge parachutes. The supersonic inflatable decelerators are very large, durable, balloon-like pressure vessels that inflate around the entry vehicle and slow it from Mach 3.5 or greater to Mach 2. These decelerators are being developed in 6-meter-diameter and 9-meter-diameters.

The large parachute is 30 meters in diameter, and it will further slow the entry vehicle from Mach 2 to subsonic speeds. All three devices will be the largest of their kind ever flown at speeds several times greater than the speed of sound.

Together, these new drag devices can increase payload delivery to the surface of Mars from our current capability of 1.5 metric tons to 2 to 3 metric tons, depending on which inflatable decelerator is used in combination with the parachute. They will increase available landing altitudes by 2-3 kilometers, increasing the accessible surface area we can explore. They also will improve landing accuracy from a margin of 10 kilometers to just 3 kilometers. All these factors will increase the capabilities and robustness of robotic and human explorers on Mars.

NASA is now testing these devices on rocket sleds and later will conduct tests high in Earth’s stratosphere, simulating entry into Mars’ thin atmosphere. The first supersonic flight tests are set for 2013 and 2014.

Find out more about the LDSD program here.

Skydiver Baumgartner Takes Test Jump from 21,000 Meters

Felix Baumgartner as he prepares to jump from over 21,000 meters on March 15, 2012. Credit: Red Bull Stratos

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Austrian skydiver Felix Baumgartner took a practice jump today, (March 15, 2012) to help him prepare for his leap from the edge of space later this year where he hopes to not only break the sound barrier with his body, but also break the record for the longest freefall. In preparation for his Red Bull Stratos mission, Baumgartner rode his specially-made pressurized capsule via a helium balloon and jumped from an altitude of 21,818 meters (71,581 feet, 21 kilometers, 13.5 miles) from the skies near Roswell, New Mexico.

“Felix can consider himself part of a very exclusive club today,” said a spokesperson from the Red Bull Stratos mission, “joining Joe Kittinger and Eugene Andreev (USSR) all who have jumped from above 70,000 feet.”

42-year-old Baumgartner is hoping to jump from 36,500 meters (120,000 feet) this summer, to break the current jump record held by Kittinger a retired Air Force officer, who jumped from 31,500 m (31.5 km, 19.5 miles) in 1960.

Today, Baumgartner’s freefall lasted 3 minutes 43 seconds, reaching a top speed of 586 kph (364 mph). Baumgartner deployed his parachute at 2,405 m (7,890 feet), by far the highest jump he has ever made, said Red Bull officials. And he was taken back by the difference: “I thought that I had to pull the parachute, then I looked at the altitude and realized that I’m still at 50,000 feet,” Baumgartner said in a press release.

Felix Baumgartner and life support engineer Mike Todd celebrate after landing of the first manned test flight for the Red Bull Stratos in Roswell, New Mexico on March 15, 2012. Credit: Red Bull Stratos.

Officials said he was “super jazzed” about the jump today, saying “I can’t wait to stand on that step. I can’t wait!”

Today’s test was the first “manned” capsule flight lifted by a high-altitude balloon. Baumgartner flew above a life-critical zone known as the Armstrong Line, all the way to an estimated 21,818 meters. Above 18,900 meters (62,000 feet) is not survivable without a pressure suit, and at that height, Baumgartner also experienced the coldest part of the atmosphere with temperatures as low as -70 C (-94F).

Baumgartner said later the most difficult part was the extreme cold he encountered. “I could hardly move my hands,” he said. “We’re going to have to do some work on that aspect.”

Reportedly Kittinger, now 83 and who is on the team assisting in the mission, sent Baumbartner a message before he jumped: “Felix, you’re going to have one heck of a view when you step out of that door… enjoy the experience.”

Baumgartner landed safely in an open field just to the east of Roswell, New Mexico. “This test serves as the perfect motivation for the team for the next step,” said Baumgartner after he touched down, referring to his upcoming record-breaking jump attempt.

The balloon carrying the Red Bull Stratos capsule for a test jump for Felix Baumgartner on March 15, 2012. Credit: Red Bull Stratos.

For more info see the Red Bull Stratos website.

Incredible Digital Re-creations of the Mars Rovers

An incredibly detailed 3-D model of the Spirit rover. Credit: Nick Sotiriadis

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Want to see the Mars Exploration Rovers in incredible, intricate detail – without having to travel to the Red Planet to inspect them in person? Design wizard Nick Sotiriadis from Greece has spent five years working on what he calls a once-in-a-lifetime project creating high resolution 3-D renders of the Mars rovers with attention to detail precise at the scale of millimeters. Even NASA doesn’t have anything this detailed for reference, so Sotiriadis basically built these visual representations of the rovers with 3-D computer graphics.

“After 3 computer upgrades, a lot of sleepless nights, a lot of frustration and hundreds cups of coffee, the project is about to be finished,” Sotiriadis said.

Rendering of the Alpha Particle X-ray Spectrometer (APXS) on the Mar Rover. Credit: Nick Sotiriadis

He’s still putting the final touches on his project, but it’s been a labor of love because of his interest in space and technology, as well as wanting to refine his computer graphic skills.

“It has been really challenging and has helped me increase my experience in the 3-D field,” Sotiriadis told Universe Today. “However, it was a lot tougher than I thought it was going to be. I didn’t have any good references and I spent literally hundreds of hours studying reference photos online. Later on I posted on the Unmanned Spaceflight Forum and people’s support and excitement in the forum is what has kept me going.”

What he is creating are 2-D images with 3D photorealistic effects. Sotiriadis has ‘built’ just the Spirit rover, but said the differences in the two rovers would be visible only to professionals and hardcore fans.

The project is still a work-in-progress, since he is still texturizing and rendering his visualizations, but he has posted several views on his website.

“Once I am finally done the whole page will be replaced with full-high resolution renders of the Mars rovers,” he said.

A close-up of the underside of the Spirit Rover. Credit: Nick Sotiriadis

When the project is complete, viewers will be able to see the rovers in any view. “Since it’s created in 3-D, you can see any angle you want, but it takes several tens of hours of computer processing for the final picture to be created.”

I asked Sotiriadis if since these are super-high resolution re-creations of the rovers, if you printed them out would they basically be life sized — or bigger?

“Since the model is done at that level of detail I can create a picture of any resolution -no matter how high – so I guess it could be created so to be printed in life-size specs and still have all the details,” he said. “However the rendering process – that is the process of creating the photorealism out of my 3-D model – is very power hungry and time consuming. I guess render computer farms would have to be used to make it.”

A different angle view of the Spirit rover. Credit: Nick Sotiriadis

Interestingly, he started this project because of the movie, “Transformers.”

“Ever since I can remember, I loved Transformers,” Sotiriadis said via email. “I played a lot with Transformers when I was a kid. When the movie by Michael Bay was announced, they released a teaser trailer that showed a rover finding robotic life on the Moon. I wanted to do something that was similar to the computer graphics in the movie, so I thought it would be a great idea to model the Mars rovers.”

The five years of work have not come without frustration. “I have redone many things countless times,” Sotiriadis said. “I accidentally deleted surfaces it took tens of hours to re-create, I upgraded my computer several times in order to just open the file because of its great size. The effort was a lot harder than I could ever put to words.”

But it is really awesome.

Check out Sotiriadis’ Mars Rover Project website to see his high resolution renderings of the Mars rovers.

Close-up of the Spirit rover's camera mast. Credit: Nick Sotiriadis

Warp Drives May Come With a Killer Downside

Dropping out of warp speed could have deadly results. (Image: Paramount Pictures/CBS Studios)

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Planning a little space travel to see some friends on Kepler 22b? Thinking of trying out your newly-installed FTL3000 Alcubierre Warp Drive to get you there in no time? Better not make it a surprise visit — your arrival may end up disintegrating anyone there when you show up.

“Warp” technology and faster-than-light (FTL) space travel has been a staple of science fiction for decades. The distances in space are just so vast and planetary systems — even within a single galaxy — are spaced so far apart, such a concept is needed to make casual human exploration feasible (and fit within the comforts of people’s imagination as well… nobody wants to think about Kirk and Spock bravely going to some alien planet while everyone they’ve ever known dies of old age!)

While many factors involving FTL travel are purely theoretical — and may remain in the realm of imagination for a very long time, if not ever — there are some concepts that play well with currently-accepted physics.

Warp field according to the Alcubierre drive. (AllenMcC.)

The Alcubierre warp drive is one of those concepts.

Proposed by Mexican theoretical physicist Miguel Alcubierre in 1994, the drive would propel a ship at superluminal speeds by creating a bubble of negative energy around it, expanding space (and time) behind the ship while compressing space in front of it. In much the same way that a surfer rides a wave, the bubble of space containing the ship and its passengers would be pushed at velocities not limited to the speed of light toward a destination.

Of course, when the ship reaches its destination it has to stop. And that’s when all hell breaks loose.

Researchers from the University of Sydney have done some advanced crunching of numbers regarding the effects of FTL space travel via Alcubierre drive, taking into consideration the many types of cosmic particles that would be encountered along the way. Space is not just an empty void between point A and point B… rather, it’s full of particles that have mass (as well as some that do not.) What the research team — led by Brendan McMonigal, Geraint Lewis, and Philip O’Byrne — has found is that these particles can get “swept up” into the warp bubble and focused into regions before and behind the ship, as well as within the warp bubble itself.

When the Alcubierre-driven ship decelerates from superluminal speed, the particles its bubble has gathered are released in energetic outbursts. In the case of forward-facing particles the outburst can be very energetic — enough to destroy anyone at the destination directly in front of the ship.

“Any people at the destination,” the team’s paper concludes, “would be gamma ray and high energy particle blasted into oblivion due to the extreme blueshifts for [forward] region particles.”

In other words, don’t expect much of a welcome party.

Another thing the team found is that the amount of energy released is dependent on the length of the superluminal journey, but there is potentially no limit on its intensity.

“Interestingly, the energy burst released upon arriving at the destination does not have an upper limit,” McMonigal told Universe Today in an email. “You can just keep on traveling for longer and longer distances to increase the energy that will be released as much as you like, one of the odd effects of General Relativity. Unfortunately, even for very short journeys the energy released is so large that you would completely obliterate anything in front of you.”

So how to avoid disintegrating your port of call? It may be as simple as just aiming your vessel a bit off to the side… or, it may not. The research only focused on the planar space in front of and behind the warp bubble; deadly postwarp particle beams could end up blown in all directions!

Luckily for Vulcans, Tatooinians and any acquaintances on Kepler 22b, the Alcubierre warp drive is still very much theoretical. While the mechanics work with Einstein’s General Theory of Relativity, the creation of negative energy densities is an as-of-yet unknown technology — and may be impossible.

Which could be a very good thing for us, should someone out there be planning a surprise visit our way!

 

Read more about Alcubierre warp drives here, and you can download the full University of Sydney team’s research paper here.

Thanks to Brendan McMonigal and Geraint Lewis for the extra information!

Main image © Paramount Pictures and CBS Studios. All rights reserved.

 

NASA Shuts Down Its Last Mainframe Computer

Sittra Battle of the Marshall Space Flight Center shuts down NASA's last mainframe computer. Credit: NASA

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NASA has just powered down its last mainframe computer. Umm, everyone remembers what a mainframe computer is, right? Well, you certainly must recall working with punched cards, paper tape, and/or magnetic tape, correct? That does sound a little archaic. “But all things must change,” wrote Linda Cureton on the NASA CIO blog. “Today, they are the size of a refrigerator but in the old days, they were the size of Cape Cod.”


The last mainframe being used by NASA, the IBM Z9 Mainframe, was being used at the Marshall Space Flight Center. Cureton described the mainframe as a “ big computer that is known for being reliable, highly available, secure, and powerful. They are best suited for applications that are more transaction oriented and require a lot of input/output – that is, writing or reading from data storage devices.”

An IBM 704 mainframe from 1964. Via Wikipedia

In the 1960’s users gained access to the huge mainframe computer through specialized terminals using the punched cards. By the 1980s, many mainframes supported graphical terminals where people could work, but not graphical user interfaces. This format of end-user computing became obsolete in the 1990s when personal computers came to the forefront of computing.

Most modern mainframes are not quite so huge, and excel at redundancy and reliability. These machines can run for long periods of time without interruption. Cureton says that even though NASA has shut down its last one, there is still a requirement for mainframe capability in many other organizations. “The end-user interfaces are clunky and somewhat inflexible, but the need remains for extremely reliable, secure transaction oriented business applications,” she said.

But today, all you need to say is, “there’s an app for it!” Cureton said.

NASA Showcases ‘Spinoff’ Technologies

Orbital Technologies Corporation developed vortex combustion technology representing a new approach to rocket engine design. Orbital’s NASA work led to advancements in fire suppression systems. Image credit: NASA/HMA Fire.

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Contrary to popular belief, Tang, Velcro and Teflon (along with the zero-gravity “space” pen) aren’t derived from NASA technology. NASA has, however, developed numerous technologies over the years, which are featured in annual “Spinoff” reports. Yes, “memory” foam mattresses are in fact one such product developed from NASA technologies.

NASA’s latest Spinoff edition features over forty of NASA’s most innovative technologies. The origins of each technology within NASA missions are provided, as well as their “spinoff” to the public as commercial products and/or technologies beneficial to society.

What new technologies have made their way this year from NASA labs and into our homes?

Generally, NASA spinoff technologies have proven useful in health and medicine, transportation, public safety, and consumer goods. Additional benefits from NASA spinoff technology can be found in the environment, information technology, and industrial productivity sectors. Experience has shown that these NASA technologies can help stimulate the economy and create new jobs and businesses in the private sector.

NASA Administrator Charles Bolden states, “This year’s Spinoff demonstrates once again how through productive and innovative partnerships, NASA’s aerospace research brings real returns to the American people in the form of tangible products, services and new jobs. For 35 years, Spinoff has been the definitive resource for those who want to learn how space exploration benefits life on Earth.”

A few highlights from NASA’s “Spinoff 2011” include:

  • A new firefighting system, influenced by a NASA-derived rocket design that extinguishes fires more quickly than traditional systems, saving lives and property.
  • Software employing NASA-invented tools to help commercial airlines fly shorter routes and help save millions of gallons of fuel each year, reducing costs to airlines while benefiting the environment.
  • A fitness monitoring technology developed with the help of NASA expertise that, when fitted in a strap or shirt, can be used to measure and record vital signs. The technology is now in use to monitor the health of professional athletes and members of the armed services.
  • An emergency response software tool that can capture, analyze and combine data into maps, charts and other information essential to disaster managers responding to events such as wildfires, floods or Earthquakes. This technology can save millions of dollars in losses from disasters and, more importantly, can help save lives when tragedy strikes.
  • The 2011 spinoff report also includes a special section celebrating commercial technologies derived from NASA’s Space Shuttle Program. Additionally, NASA lists spinoff technologies based on the construction of the International Space Station and work aboard the station. One other section in the report outlines potential benefits of NASA’s future technology investments.

    “NASA’s Office of the Chief Technologist has more than a thousand projects underway that will create new knowledge and capabilities, enabling NASA’s future missions,” NASA Chief Technologist Mason Peck adds. “As these investments mature, we can expect new, exciting spinoff technologies transferring from NASA to the marketplace, providing real returns on our investments in innovation.”

    If you’d like to learn more about NASA’s “Spinoff” program, visit: http://spinoff.nasa.gov/

    Curious about what NASA technologies affect your daily life? Visit: http://www.nasa.gov/city

    Source: NASA Spinoff Press Release

    Do Alien Civilizations Inevitably ‘Go Green’?

    Beautiful view of our Milky Way Galaxy. If other alien civilizations are out there, can we find them? Credit: ESO/S. Guisard

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    In the famous words of Arthur C. Clarke, “Any sufficiently advanced technology is indistinguishable from magic.” This phrase is often quoted to express the idea that an alien civilization which may be thousands or millions of years older than us would have technology so far ahead of ours that to us it would appear to be “magic.”

    Now, a variation of that thought has come from Canadian science fiction writer Karl Schroeder, who posits that “any sufficiently advanced technology is indistinguishable from nature.” The reasoning is that if a civilization manages to exist that long, it would inevitably “go green” to such an extent that it would no longer leave any detectable waste products behind. Its artificial signatures would blend in with those of the natural universe, making it much more difficult to detect them by simply searching for artificial constructs versus natural ones.

    The idea has been proposed as an explanation for why we haven’t found them yet, based on the premise that such advanced societies would have visited and colonized our entire galaxy by now (known as the Fermi Paradox). The question becomes more interesting in light of the fact that astronomers now estimate that there are billions of other planets in our galaxy alone. If a civilization reaches such a “balance with nature” as a natural progression, it may mean that traditional methods of searching for them, like SETI, will ultimately fail. Of course, it is possible, perhaps even likely, that civilizations much older than us would have advanced far beyond radio technology anyway. SETI itself is based on the assumption that some of them may still be using that technology. Another branch of SETI is searching for light pulses such as intentional beacons as opposed to radio signals.

    But even other alternate searches, such as SETT (Search for Extraterrestrial Technology), may not pan out either, if this new scenario is correct. SETT looks for things like the spectral signature of nuclear fission waste being dumped into a star, or leaking tritium from alien fusion powerplants.

    Another solution to the Fermi Paradox states that advanced civilizations will ultimately destroy themselves. Before they do though, they could have already sent out robotic probes to many places in the galaxy. If those probes were technologically savvy enough to self-replicate, they could have spread themselves widely across the cosmos. If there were any in our solar system, we could conceivably find them. Yet this idea could also come back around to the new hypothesis – if these probes were advanced enough to be truly “green” and not leave any environmental traces, they might be a lot harder to find, blending in with natural objects in the solar system.

    It’s an intriguing new take on an old question. It can also be taken as a lesson – if we can learn to survive our own technological advances long enough, we can ultimately become more of a green civilization ourselves, co-existing comfortably with the natural universe around us.

    Test Your Knowledge and Skills with NASA’s New Online Games

    Space Race Blastoff. Image Credit: NASA

    [/caption]This week, NASA has launched its first multi-player online game on Facebook to test players’ knowledge of the space program, as well as an interactive air traffic control mobile game for iPad, iPhone, and iPod touch.

    The first game, Space Race Blastoff asks players questions such as “Who was the first American to walk in space?” and “Who launched the first liquid-fueled rocket?”

    Sector 33 is the second game, which puts the player in the role of a lead air traffic controller. The players task is to guide air traffic safely through “Sector 33” as quickly as possible. To achieve their goal, players must choose the most efficient route and make strategic speed changes.

    Are you up for the challenges NASA has put forth in Space Race Blastoff and Sector 33 ?

    Space Race Blastoff tests players’ knowledge of NASA history, technology, science and pop culture. When players answer correctly, they earn in-game “badges” which depict NASA astronauts, spacecraft and celestial objects. Points are also awarded for correct answers, and players can redeem the points to obtain more badges, including “premium” badges.

    Space Race Blastoff character select screen. Image credit: NASA
    The game play experience is fairly straight forward: Players choose their avatar and then answer 10 multiple-choice questions. Correct answers earn the player 100 points. The first player to answer correctly earns a 20-point bonus. The winner of the round advances to a bonus round where they can earn additional points and a badge.

    “Space Race Blastoff opens NASA’s history and research to a wide new audience of people accustomed to using social media,” said David Weaver, NASA’s associate administrator for communications. “Space experts and novices will learn new things about how exploration continues to impact our world.”

    While NASA is emphasizing the “multi-player” aspect of the game by making the game available through Facebook, players can also opt to play solo games.

    Sector 33 screenshot. Image Credit: NASA
    Ever wonder what it’s really like to work as an Air Traffic Controller?

    Put yourself in this scenario:

    It’s a stormy night in Northern California as air traffic is quickly approaching the San Francisco Bay Area from the East. You are in charge of Sector 33 which all flights must pass through.

    Can you handle the job of guiding planes safely through Sector 33 as quickly as possible?

    Sector 33 is designed to be an interactive game to interest students in aeronautics-related careers and connect mathematics and problem solving to the real world.

    Some additional features of Sector 33 are:

  • 35 problems featuring two to five airplanes
  • Speed and route controls
  • Weather obstacles
  • Four levels of controller certification
  • In-game introduction, hints, and help section
  • Extra videos
  • Moonbase Alpha screenshot. Image credit: NASA
    You can play Space Race Blastoff at: http://apps.facebook.com/spacerace

    Download the Sector 33 App for free for the iPad, iPhone, and iPod touch through the App store

    For those of you a bit more “hard-core” about your gaming, NASA continues to offer their “Moonbase Alpha” demo via STEAM.