Curiosity Rover Recovering From Computer Glitch

This self-portrait of NASA's Mars rover Curiosity combines 66 exposures taken by the rover's Mars Hand Lens Imager (MAHLI) during the 177th Martian day, or sol, of Curiosity's work on Mars (Feb. 3, 2013). Image credit: NASA/JPL-Caltech/MSSS

The Curiosity rover is now out of “safe mode” following a memory problem with its main computer, and the Mars Science Laboratory team expects the rover to resume full operations next week. Controllers switched the rover to a redundant onboard computer, the rover’s “B-side” computer, on Feb. 28 when the “A-side” computer that the rover had been using demonstrated symptoms of a corrupted memory location. The intentional computer swap put the rover, as anticipated, into minimal-activity safe mode.

“We are making good progress in the recovery,” said MSL Project Manager Richard Cook. “One path of progress is evaluating the A-side with intent to recover it as a backup. Also, we need to go through a series of steps with the B-side, such as informing the computer about the state of the rover — the position of the arm, the position of the mast, that kind of information.”

This is the first glitch of any kind the Curiosity rover has suffered since landing in August, 2012. NASA has indicated this is not a serious problem (as Emily Lakdawalla of the Planetary Society put it “not life-threatening, just really inconvenient.) It will just take time to make sure the computer switch-over is done correctly.

NASA says the cause for the A-side’s memory symptoms observed last week remains to be determined, but the most likely cause was that the computer memory was corrupted by a cosmic ray hit. These are subatomic particles traveling through space at extraordinary speeds. The origin of cosmic rays was recently determined to be distant supernovae.

Meanwhile, the rover has not done any surface operations or uploaded any new images to Earth since Sol 200, so for those of you going through withdrawal from not seeing any new raw images from Curiosity, we’ll keep you posted of when the flow of images resumes.

A Completely Fake UFO Video

Screenshot from the “UFO Over Santa Clarita VFX Breakdown” video.

We’ve yet to see an authentic and convincing UFO video, and this one takes the cake. It is completely fake. Not one thing in it is real. Seriously. If you haven’t yet seen or heard about the “UFO Over Santa Clarita” video (above), it appears to be footage taken from a handheld camera, shakily taking shots from within a moving car. Then a spaceship darts across the sky, and the gasping filmmaker stops the car, only see a huge hovering mothership grab the first ship and disappear.

The filmmaker, Aristomenis “Meni” Tsirbas, revealed to Wired that, as many suspected, the video was fake. But impressively, absolutely everything in the film, from the car’s interior to the sky to the UFOs, is not real. It is all CGI (Computer Generated Imagery).

“The video is 100 percent CGI through and through,” Tsirbas told Wired. “The electric towers [seen alongside the road] are 3-D geometry and the sky is a 3-D dome that has a texture map on it that’s a combination of painting, volumetric clouds and photogrammetry.”

Tsirbas has now produced a new video showing the breakdown of the CGI, and it’s quite impressive:

“The point of the video was to prove that CGI can look natural and convincing,” Tsirbas told Wired in another article. ”Everybody assumes the background and car are real, and that the UFOs are probably fake, especially the over-the-top mothership at the end. The general reaction is disbelief, so I usually have to prove it by showing a wireframe of the entire shot to prove that nothing is real.”

Tsirbas has worked on movies such as Titanic and Hellboy and several Star Trek television shows. Wired said Tsirbas and his team spent about four months mimicking the look of an accidental extraterrestrial encounter captured on a smartphone.

As impressive as Tsirbas’ handiwork is, what is most perplexing is the reaction to the video by some of the UFOer crowd.

“But the most unusual comments come from a growing chorus of people who insist that the announcement of the hoax is actually part of an elaborate government plan to cover up the fact that the video is real,” Tsirbas said in Wired. “I even received a mildly threatening personal e-mail from one of these people.”

Go figure.

NASA Finds a Space Invader

The image of a spiral galaxy has been stretched and mirrored by gravitational lensing into a shape similar to that of a simulated alien from the classic 1970s computer game Space Invaders Credit: NASA, ESA, and the Hubble Heritage/ESA-Hubble Collaboration

Pew pew! NASA has found a Space Invader, but they won’t be activating any laser cannons to shoot it down. If you remember the classic 1970s computer game “Space Invaders,” you’ll quickly see the resemblance of the game’s pixelated alien to this actual image from the Hubble Space Telescope. This strange-looking object is really a mirage created by the gravitational field of a foreground cluster of galaxies warping space and distorting the background images of more distant galaxies.

Here, Abell 68, a massive cluster of galaxies, acts as a natural lens in space to brighten and magnify the light coming from very distant background galaxies. Just like a fun house mirror, lensing creates a fantasy landscape of arc-like images and mirror images of background galaxies. The foreground cluster is 2 billion light-years away, and the lensed images come from galaxies far behind it.

This image was taken in infrared light by Hubble’s Wide Field Camera 3, and combined with near-infrared observations from Hubble’s Advanced Camera for Surveys.

Aliens from the Space Invaders game. Via HelloComputer.
Aliens from the Space Invaders game. Via HelloComputer.

The image was found as part of Hubble’s Hidden Treasures image processing competition, and was spotted by Nick Rose.

You can still play the Space Aliens game (just search for it online), or you might want to try this huge version:

Source: NASA

Book Review: African Cosmos

In 1986, Halley’s Comet captivated a teenager living in a small South African town. Curious about what his nation does in astronomy, he scoured books at the local library and asked questions of his teachers.

It was, however, a tough time to learn about it. Under apartheid, African science was seen as “nothing of merit” until the Westerners colonized the continent two centuries ago.

This tale, told in African Cosmos: Stellar Arts, portrays part of the difficulty of reporting on African science. Turn back to  when Egyptians built the pyramids, and you can understand that astronomy goes back thousands of years on the continent. Yet, Africa is under-represented in discussions about popular astronomy. Language, scattered cultures, and distance from the Western world are all barriers.

Creating this volume must have been daunting for Christine Mullen Kreamer and her collaborators, who gathered 20 essays about African astronomy.

But you can see for yourself, as this book is available for free on iPad, and you can download it here.

Africa is a large continent with humans living anywhere from crowded cities to sparse grassland. There are at least 3,000 ethnic groups on that landmass, according to Baylor University, with many of these cultures having separate views in astronomical culture and history.

It’s hard to gather all that information into a single book, but the Smithsonian National Museum of African Art does its best.

The book opens with lengthy explanations of the Egyptian and Babylonian contributions to astronomy. The Babylonians, for example, observed the strange backwards motion of Mars when our planet “catches up” in our smaller orbit to Mars’ larger one. The Egyptians used the sky to develop a 12-month calendar to track important feasts and the time for harvests.

Retrograde motion of Mars. Image credit: NASA
Retrograde motion of Mars. Image credit: NASA

This information is readily accessible elsewhere, but the art makes it stand out. Flip the pages, and you’ll gaze at period art, maps and even astronomical tables that were on display at the museum for a 2012 exhibition.

Perhaps the most fascinating historical chapter is Cosmic Africa, which traces the development of a film of the same title. Anne Rogers and her film team did field research in seven countries to narrow down which tribes to focus on. Eventually, they settled on the Ju/’hoansi in Namibia, the Dogon in Mali and (through archaeology) the area of Nabta Playa in Egypt.

There aren’t many explanations of these peoples in the historical record, so it’s neat to see how their culture is shaped by the stars and nebulas they see. Adding to the interest, the team deliberately visited the Ju/’hoansi during a partial solar eclipse to learn how the tribe reacts to more rare astronomical events.

You’ll see a lot of tribes in this large volume, and will also get hints of the latest art and science surrounding African astronomy. The most current astronomical information is sparse, perhaps out of recognition that the information would go out of date very quickly. It might have been interesting nevertheless to include more information about the Square Kilometer Array, the world’s largest telescope, that is under development in both Africa and Australia.

For more information on the book, check out the online exhibition from the Smithsonian.

Carnival of Space #291

This week’s Carnival of Space is hosted by Brian Wang at the Next Big Future blog.

Click here to read Carnival of Space #291

And if you’re interested in looking back, here’s an archive to all the past Carnivals of Space. If you’ve got a space-related blog, you should really join the carnival. Just email an entry to [email protected], and the next host will link to it. It will help get awareness out there about your writing, help you meet others in the space community – and community is what blogging is all about. And if you really want to help out, sign up to be a host. Send an email to the above address.

Image Gallery: Astronauts Capture a Dragon

The SpaceX Dragon capsule is snared by the International Space Station's Canadarm 2. Credit: NASA

Sunday was a big day in space, and astronaut Chris Hadfield captured the excitement in photos, and shared them via Twitter. “What a day!” Hadfield tweeted. “Reached & grabbed a Dragon, berthed her to Station & opened the hatch to find fresh fruit, notes from friends, and peanut butter.”

SpaceX’s Dragon spacecraft overcame a problem with its thrusters after reaching orbit on Friday, and on Sunday Dragon successfully approached the Station, where it was captured by Expedition 34 Commander Kevin Ford and crewmate Tom Marshburn using the station’s Canadarm2 robotic arm. Dragon was grappled at 5:31 a.m. EST, and was berthed to the Earth-facing port of the Harmony module at approximately 8:56 a.m. EST on March 3.

See more photos below. The image captions are Hadfield’s Tweets.

'Dragon comes into view - first sight this morning, sneaking up on us from behind the Progress solar array,' Tweeted Chris Hadfied. Credit: NASA/Chris Hadfield.
‘Dragon comes into view – first sight this morning, sneaking up on us from behind the Progress solar array,’ tweeted Chris Hadfied. Credit: NASA/Chris Hadfield.
'The Dragon spaceship high over Mount Etna - both spitting fire.' Credit: NASA/Chris Hadfield.
‘The Dragon spaceship high over Mount Etna – both spitting fire.’ Credit: NASA/Chris Hadfield.
The Dragon approaches the ISS over sub-Saharan Africa. Credit: NASA/Chris Hadfield.
The Dragon approaches the ISS over sub-Saharan Africa. Credit: NASA/Chris Hadfield.
Hadfield's self-portrait in the Cupola with rising Dragon below, Africa behind. Credit: NASA/Chris Hadfield.
Hadfield’s self-portrait in the Cupola with rising Dragon below, Africa behind. Credit: NASA/Chris Hadfield.
'Like a Praying Mantis, Canadarm2 poised to reach out and grab Dragon.' Credit: NASA/Chris Hadfield.
‘Like a Praying Mantis, Canadarm2 poised to reach out and grab Dragon.’ Credit: NASA/Chris Hadfield.
'Success! Canadarm2 holds Dragon by the nose, to drag it up and hook it on to a Station hatch.' Credit: NASA/Chris Hadfield.
‘Success! Canadarm2 holds Dragon by the nose, to drag it up and hook it on to a Station hatch.’ Credit: NASA/Chris Hadfield.
'Happy crewmember - Dragon securely snared by Canadarm2, ready to be lifted around, hooked into place, and opened up.' Credit: NASA/Chris Hadfield.
‘Happy crewmember – Dragon securely snared by Canadarm2, ready to be lifted around, hooked into place, and opened up.’ Credit: NASA/Chris Hadfield.

In this video, Hadfield provides a tour of the Robotic Workstation where the crew commanded Canadarm2 to capture and dock the Dragon:

It’s Earth Madness! Vote for Your Favorite Images of Our Home Planet

Screenshot of one of the competing images in the Earth Madness competition bracket.

NASA’s Earth Observatory website has decided to join in on the bracketology fever that overtakes many US citizens during the month of March … but with science and not basketball. Instead of March Madness, it’s EARTH MADNESS! From March 4 through April 5, Earth Observatory fans can vote for their favorite images of the year. There are thirty-two images vying for the title, but only one can be the winner. This will be a head-to-head competition, whittling the total from 32 to 16 to 8 to 4 to 2 in a tournament of remote sensing science. The competition will be stiff in the four brackets — Earth at Night, Events, Data, and True-Color — so it is up to you to separate the winners from the losers. Check back each week to vote in the next round and help choose a winner.

Print a copy of the bracket, fill it out, and get that workplace pool going. Come back every Monday to vote and watch the results.

Astrophoto: Incredible View of the Milky Way from New Zealand

The Milky Way over New Zealand. Credit: Zhang Hong.

There are some moments in an astrophotographer’s life that you just have to step back and say thanks for the view. “Thanks clear sky,” said Zhang Hong when he posted this image on Google+.

This almost looks like a shower of stars raining down. Just gorgeous.

Here are the specs on his equipment: Nikon D800, Aperture: f/2.8, Focal length: 14.mm, exposure time:25.9 seconds, ISO-4000, -0.7 exposure compensation, spot metering, no flash, equatorial mount.

Want to get your astrophoto featured on Universe Today? Join our Flickr group or send us your images by email (this means you’re giving us permission to post them). Please explain what’s in the picture, when you took it, the equipment you used, etc.

Stunning Views of Venus, All the Way from Saturn

Venus appears just off the edge of the dark disc of Saturn, in the upper part of the image, directly above the white streak of Saturn's G ring. Credit: NASA/JPL-Caltech/Space Science Institute

Two amazing images from the Cassini spacecraft today: We know how brightly Venus shines in our own night sky; now here’s visual proof it shines brightly even in the skies above Saturn. In one image it shines so brightly that it is even visible looking through Saturn’s rings! But in this absolutely stunning shot, above, Venus appears as a morning star, just off the edge of the planet. From Cassini, you’re looking directly above the edge of Saturn’s G ring to see the white dot, which is Venus. Lower down, Saturn’s E ring makes an appearance, looking blue thanks to the scattering properties of the dust that comprises the ring. (A bright spot near the E ring is a distant star, the Cassini CICLOPS team says.)

This beautiful image was taken on January 4, 2013.

On average, Venus and Saturn are about 1,321,200,000 km (820,955,619 mi or 8.83 astronomical units) apart, so that’s a nice, long distance shot! Venus is brighter in Saturn’s skies than Earth is, however, because Venus is covered in thick sulfuric acid clouds, making it very bright.

And here’s the other great shot, showing Saturn and its rings in true color:

NASA's Cassini spacecraft spies the bright, cloudy terrestrial planet, Venus. Credit: NASA/JPL-Caltech/Space Science Institute
NASA’s Cassini spacecraft spies the bright, cloudy terrestrial planet, Venus. Credit: NASA/JPL-Caltech/Space Science Institute

Venus is the white dot, just above and to the right of the image center. Again, its amazing that it shines through the rings.

This view looks toward the unilluminated side of the rings from about 17 degrees below the ring plane, and was taken in visible light (and it is a true-color image) with the Cassini spacecraft wide-angle camera on Nov. 10, 2012.

In an email about these images, Cassini imaging team lead Carolyn Porco said that even though Venus reaches nearly 900 degrees Fahrenheit (500 degrees Celsius) and has a surface pressure 100 times that of Earth’s, Venus is considered a twin of our planet because of their similar sizes, masses, rocky compositions and close orbits.

And so, she pointed out, “Think about Venus the next time you find yourself reveling in the thriving flora, balmy breezes, and temperate climate of a lovely day on Earth, and remember: you could be somewhere else!”

See more about these images at the CICLOPS (Cassini Imaging Central Laboratory for Operations) website.

How Do You Build a Holodeck?

Star Trek first officer William Riker steps into a simulated jungle on the USS Enterprise-D's holodeck. Credit: Paramount Pictures/CBS Studios, via Memory alpha

What would it be like to step in an ordinary room and feel a gentle, computer-generated jungle breeze, with trees swaying nearby that you could touch?

AMD, a micro processor manufacturer, is trying to figure that out. The company has been doing a conference circuit in recent weeks promoting its research in heterogeneous system architecture, which is essentially a method to bind parallel computing processes together for greater efficiency.

The “holy grail” of these efforts, according to AMD’s Phil Rogers, would be building something like the holodeck — the computer deck on Star Trek (notably in The Next Generation) where characters would play immersive games. They could dial up a mystery novel, for example, then find themselves in a seedy bar with virtual-yet-real-looking holograms in 1940s-style clothing.

Rogers, a corporate fellow at AMD, has spent years working in 3-D technologies. It’s only recently that the company felt comfortable enough to speculate about the holodeck, he says. Other entities are also working on holodeck-like technologies, such as Microsoft and Stony Brook University, so perhaps that helped.

AMD believes it could be only 10 to 15 years before a holodeck becomes real. What would it take to get there?

A better-than-Imax video experience. We hope you’ve had the experience of sitting back in a domed Imax theatre and watching the shuttle launch in Hubble 3-D. Yet despite the awesome wrap-around view, it doesn’t feel like reality. A holodeck would need 360-degree fidelity. It would need to understand that objects get closer when you step towards them, and further when you step away. Perspective must tilt as you move your head.  “You inevitably have to combine multiple video feeds to do that and stitch them together seamlessly,” Rogers said.

The highest-fidelity audio ever. You know those people who swear that records produce better music than MP3s? “People are very much more fussy about video than audio,” Rogers points out. To make the holodeck feel real, the audio not only has to be immersive, but also directional and able to change as the person moves. The latest in surround-sound technologies doesn’t even close to that, he said.

The sensation of touch. Sure, Captain Jean-Luc Picard can slug a virtual villain in the head, but it wouldn’t have that same oomph unless Picard could feel his hand making contact with the other guy. “We still need to develop the tactile feedback, as somebody in a holodeck interacts with an object and another person they need to touch, and they need to feel that they touched,” Rogers said. “The most likely way that we’d do that is with targeted air jets, and transducers that haven’t been developed yet.”

Efficient memory allocation. While the blue screen of death in three dimensions would be rather epic, that’s not what holodeck designers want. The best way to keep the holodeck humming will be sharing memory between the central processing unit and the graphics processing unit, Rogers said. We’ve already made strides in this direction. Still, millions of parallel processes will have to happen simultaneously, so there’s quite a ways to go.

Lots of processing power. It will take mega computer juice to sync up the images, audio and other features that make the holodeck real. Remember that line in the movie Apollo 13 when Tom Hanks refers to the impressive computer “in a single room”? It’s laughable now when glancing at an iPhone, but we face a similar challenge now with holodecks. “The problem is it would take racks and racks of mainframe-like computers,” points out Rogers. A holodeck can’t be commercially available until the components fit to a small rack and draw small amounts of power.

Find paying customers. Naturally, a holodeck won’t happen without a captive market. We’ve had at least one petition asking the White House to build the Enterprise, but looks like that won’t happen anytime soon. Luckily for humanity, AMD has a backup. The firm believes business conference calls could really use a boost from holodeck-like technologies. Instead of having a talking head and a standard PowerPoint presentation, imagine how much more interesting the report would look if said person could, say, grab a virtual model of the solar system and spin it before your eyes.

Target the open-source community. For those people who want to channel their inner Wesley Crusher, AMD plans to leave at least some of the holodeck architecture open to amateur programmers. It’s hard to predict what computer languages will take hold at that time, but it would be the equivalent of letting somebody with C++ or Java experience into the hardware. Perhaps it will let you set your phasers to … whatever you choose.